Gameplay (Caramel)
The object of Sweet Tooth is to swap adjacent sweets, creating matching rows/columns of three or more. Click on any two adjacent sweets to swap them, and when you've created an adjacent group of 3 or more of the same type, the sweets will disappear and new set of sweets will fall from above. Unlike the original game, in this mode you can swap candy diagonally as well as horizontally and vertically.
Power ups – There are five power ups in this
puzzle game to help you clear candy and caramel spaces. You can activate a power up by “double clicking” on it.

Remove all pieces in horizontal row.

Remove all pieces in vertical column.

Remove all the pieces in 3 x 3 block.

Remove all candy of one color.

Remove random selection of candy.

Wild Candy - If you remove a group of five candy, you'll create a "Wild" candy somewhere in the puzzle. The Wild Candy can be matched with any two like candy (or another wild).

Locked Pieces - On higher levels of difficulty, you may find candy pieces that have been "locked" with extra layer of frosting. You can not move a locked piece to swap it with another piece. You must make a match of three similar pieces to remove the "lock" layer (but leaves behind the original piece).

Chocolate Coins – Also found on higher levels of difficulty, the very rare “Chocolate Coins” will score you a big token bonus if you can match three of them together.
Gameplay (Classic)
When you play "Sweet Tooth2" in Classic mode, the rules of the game change slightly to provide an experience similar (although not identical) to the original game. All of the features (like power ups and Wild Candy) have been removed and the puzzle grid is always 8 x 8. Candy pieces can only be moved horizontally or vertically (not diagonally, as in the Caramel mode).
In this mode, the object of the
puzzle game is to fill the health bar at the bottom of the puzzle. Each time you make a match, color will be added to the bar. You’ll have to work quickly because the health bar shrinks as time passes. If you can completely fill the bar, you’ll win the round. Win three rounds in a row to earn a jackpot spin.
If you run out of moves and still have time left in the Health Meter, the board will clear and you'll get a new set of sweets to work with.
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